Monday 8 October 2018

Sound Problems in games:

Game: Kingdom Hearts
Sound: Critical Health Beeping Sound Effect
Link: https://www.youtube.com/watch?v=4mihlgVO6aQ
Problem: Annoying sound effect that plays when the player's health reaches a certain point, unnecessary. Is not needed to alert the player of their health, the health bar already flashes red and takes up a large portion of the game screen.
Fix: Make the sound a quieter, give it a lower pitch and make the frequency lower as the sound does not need to play continuously, it is just irritating for the player.

Game: Mass Effect Andromeda
Sound: Bad Lip Syncing (doesn't match animation)
Link: https://www.youtube.com/watch?v=omOSyasKJtk
Problem: One specific line of dialogue does not match with the animation, resulting in the player seeing the mouth move before hearing the sound, this breaks immersion for the player.
Fix: Make the speech sound effect play sooner, or delay the animation so it is slower and matches up with the sound. This would make the experience feel smoother and keep the player immersed in the game.

Game: Resident Evil
Sound: Opening / Closing Door
Link: https://www.youtube.com/watch?v=ZNU29JfzKOI
Problem: The door sounds very fake and loud, it doesn't sound like a door in my opinion, it's more like someone is slamming shut a car door when the door in game is supposedly made of wood.
Fix: Use a more creaky sound effect, possibly use foley to record a real life wooden door sound effect, this would also help to increase immersion and help the fear factor of the game as the genre is horror.

No comments:

Post a Comment